Media, Broadcast & Content
Level Designer, Missions
Mid Level
Salt Lake City, United States
in office
Full time
Digital, Product & TechProduct ManagementEngineering & DevelopmentUX/UI Design
Job description
About the Role
Avalanche, a division of WB Games Inc., is seeking a Mission Level Designer to join its team of industry veterans. The role involves guiding the creative vision and execution of missions, owning the player experience from concept through final implementation. The Mission Level Designer acts as both mission implementer and player-focused storyteller, shaping gameplay, pacing, and spatial design while collaborating across disciplines.
Key Responsibilities
- Collaborate on the design and delivery of compelling missions from concept through final implementation.
- Define mission structure, pacing, and gameplay flow across combat, exploration, and narrative beats, ensuring the player experience is intuitive, engaging, and aligned with the game's creative vision.
- Communicate objectives and progression through level design using spatial layout, encounter design, and environmental storytelling rather than explicit instruction.
- Implement missions using visual scripting tools, establishing core logic, progression, triggers, and integration with game systems.
- Deliver functional, stable content that is consistently ready for QA, internal reviews, and playtests.
- Champion an iterative development process by gathering feedback through reviews, cross-disciplinary input, and playtesting, and translate insights into improvements to mission flow, difficulty, readability, and emotional impact.
- Serve as a key creative contributor in defining each mission's purpose, tone, emotional arc, and learning opportunities, ensuring missions support progression goals and the broader player journey.
- Act as the mission's point of ownership and alignment across disciplines, driving communication with design, art, audio, narrative, engineering, and other partners.
- Anticipate dependencies, surface risks early, and maintain momentum by identifying opportunities, proposing solutions, and guiding the mission forward.
- Uphold design standards, share best practices, and support the growth of other designers through feedback, collaboration, and by example, helping elevate mission design craft across the project.
Required Experience & Qualifications
- Industry experience as a Level Designer, with a track record of owning missions from concept to final implementation.
- Solid experience in Unreal Engine 5, including level creation workflows, tools, and best practices in a production environment.
- Proficiency in Blueprints (UE5), including the ability to implement and troubleshoot gameplay logic, mission flow, and scripted events with a high degree of autonomy.
- Strong understanding of mission flow, spatial composition, gameplay pacing, and player guidance across combat, exploration, and narrative-driven moments.
- Proven cross-disciplinary leadership, with experience collaborating closely with art, narrative, engineering, and design to align contributors around a shared creative vision.
- Excellent communication and feedback skills, with the ability to both receive direction thoughtfully and provide clear, constructive feedback to others.
- A proactive, solutions-oriented mindset, with the ability to take ownership, anticipate development needs, and continuously drive work forward.
- Solid creative judgment and design sensibility, with the ability to contribute original ideas while balancing player experience, production constraints, and overall game goals.
- A passion for games, level design, and crafting exceptional player experiences.
Preferred Skills
- Passion for game design and The Wizarding World.
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