Media, Broadcast & Content
Senior Designer, Gameplay
Mid Level
Salt Lake City, United States
hybrid
Full time
Job description
About the Role
Avalanche Software, a division of WB Games Inc., is seeking a Senior Gameplay Mechanics Designer with a passion for finely tuned gameplay control and feel, deep knowledge of 3Cs design and implementation, inspiring player abilities, and highly responsive moment-to-moment gameplay. The role involves direct collaboration with design leadership, the mechanics design team, producers, and peers across every discipline to help define the goals and experiences for future releases. The position is hybrid, with weekly onsite days at the Avalanche studio in Salt Lake City, Utah, and relocation assistance is provided for qualified candidates from out of the area.
Key Responsibilities
- Design, prototype, and implement gameplay mechanics with a focus on 3Cs, player abilities, and interactions.
- Partner with design leadership to help define pillars, player experience goals, and feature plans that support the broader vision for the game and build on established gameplay mechanics systems.
- Translate high-level creative direction, team feedback, and cross-discipline conversations into clear design documentation, specs, and implementation plans.
- Work closely with discipline leads and stakeholders across the studio to gather input, vet proposals, and align gameplay systems with the broader needs of the project.
- Work closely with production to prioritise features and keep milestones on track.
- Help improve tools, pipelines, and documentation for implementation and iteration, and share those processes with the team.
- Collaborate with engineers, animators, artists, VFX, audio, UI, and other designers to solve gameplay-related technical and design problems.
- Tune and refine systems based on leadership and peer feedback, playtest results, and data analysis.
- Contribute to progression, reward, and other connected gameplay systems that complement the moment-to-moment gameplay experience.
Required Experience & Qualifications
- Strong gameplay and systems design experience, with the ability to own features from concept through polish.
- Demonstrated ability to define feature direction and turn broad creative goals into clear design plans and documentation.
- Experience designing and implementing third-person player mechanics in 3D games.
- Contributed to shipped titles and participated in a full development cycle from concept through release.
- Experience with Maya and Unreal Engine 5, including Blueprint and other gameplay implementation tools, to create and iterate on gameplay features.
- Excellent collaboration skills, with the ability to work effectively within a multidisciplinary team and provide clear guidance to designers, engineers, and artists.
- Strong written communication skills, with the ability to synthesise feedback from multiple stakeholders into coherent design proposals and implementation specs.
Preferred Skills
- Action RPG experience.
- Experience with broader gameplay and progression systems.
Workplace
- Hybrid role with weekly onsite days at Avalanche Studio in Salt Lake City, Utah.
Benefits & Perks
- Relocation assistance provided for qualified candidates based outside the area.
About the Company
Games studio located in downtown Salt Lake City against the backdrop of the Wasatch Mountains, has been in the video game business since 1995, creating interactive experiences for fans of the world's largest franchises, and is the team behind the blockbuster open world action RPG Hogwarts Legacy.
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