Esports
Technical Artist (Audio) - EA SPORTS Technology
Mid Level
Vancouver, Canada
in office
Full time
Job description
About the Role
As an Audio Technical Artist within EA SPORTS Tech, the role focuses on creating shareable, future-facing tech and content systems and performant artist workflows. The role sits within the Technical Art Team and collaborates with game teams, central tech staff, and the wider community on the future of audio for the organisation. The Audio Technical Artist is a key component of local and global audio communities, identifying risks, sharing solutions, seeking help internally and externally, and contributing with a positive, inclusive attitude.
Key Responsibilities
- Build audio runtime systems with visual programming and other engine scripting languages.
- Optimise and debug runtime audio data to work and fit within modern console limitations.
- Collaborate with game and central teams on building company-spanning audio standards, pipelines, and shared systems.
- Support artists by understanding their needs and developing or improving their workflows.
- Document and communicate system designs, data structures, best practices, and project successes and risks to partner team members and the greater EA community.
- Create shareable, future-facing tech and content systems and performant artist workflows.
- Collaborate with game teams, central tech staff, and the community on the future of audio for the organisation.
- Identify risks, share solutions, seek help internally and externally, and contribute with a positive, inclusive attitude.
- Work with and between game teams and the central team to identify game team needs and collaborate on prioritisation of centrally completed work.
Required Experience & Qualifications
- Demonstrable technical and audio runtime expertise.
- 3+ years of technical experience (e.g. developing games, software tools, or other runtime systems or technologies).
- 3+ years of experience in audio production or audio tool development (e.g. game audio, plugin or audio software development, music production, editing, sound design etc.).
- Professional media or tool production experience (game development, movie production, software development or other multimedia production/support experience).
- Experience with both visual programming and text-based scripting/coding languages, with expert-level experience in at least one language (e.g. MaxMSP, PureData, Python, C#, C++, JavaScript etc.).
- Experience debugging workflows, pipelines or runtime systems or assets.
- Experience in content/data management.
- Experience developing pipelines and workflows.
- Creative mindset with focus on how to improve product quality and team productivity.
Preferred Skills
- Interest or experience in acoustics, music production or any audio production/post-production, theory or practical application.
Workplace
- This team works onsite at EA Vancouver (Burnaby office).
- Applicants are required to work onsite 3 days per week, Tuesday to Thursday.
Salary
- Pay offered will be determined based on relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
- If you reside in a different location, a recruiter will advise on the applicable range and benefits.
- Certain roles may also be eligible for bonus and long-term cash programs.
- Pay is just one part of the overall compensation at EA.
Benefits & Perks
- In Canada, benefits include vacation (3 weeks per year to start).
- 10 days per year of paid sick time.
- Company top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave).
- Extended health/dental/vision coverage.
- Life insurance.
- Disability insurance.
- Retirement benefits to regular full-time employees.
About the Company
is a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.
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