Esports
Animator
Mid Level
Vancouver, Canada
hybrid
Full time
Job description
About the Role
EA Create is seeking an experienced motion capture facial animator to join its animation team, partnering with EA Sports and Battlefield. The role reports to a director within the Animation team and involves reviewing outsourcing work, setting the quality benchmarks on motion capture retargets, and creating high-quality performances. The animator reveals attitude, emotions, and mood through a character's movement and behaviour, creating memorable characters that appeal to players.
Key Responsibilities
- Review outsourcing teams' work by providing clear direction and concise, easy-to-follow animation notes.
- Create high-quality animation using motion-capture data, animating convincing weight, personality, mood, and emotion through realistic or stylized character performances.
- Apply classical animation principles and strong knowledge of body mechanics, character acting, and facial animation.
- Communicate with the franchise animation directors and leads on quality and delivery expectations, and collaborate with the Animation Director and Leads to ensure work meets creative, technical, narrative, and gameplay objectives.
- Record reference video based on direction and feedback from the Animation Director and Leads.
- Interpret feedback, complete revisions, and deliver work at the expected quality within assigned timelines.
- Learn and use proprietary animation runtime and integration tools.
- Support Animation Directors by reviewing animation team work and documenting clear, actionable animation notes in Shotgun for team members.
- Communicate and collaborate effectively with directors, animators, production staff, and technical teams.
- Organise files, work, and notes so they are clear and accessible to other team members.
- Actively participate in team meetings, reviews, and production discussions, with prompt and reliable attendance.
- Mentor junior team members and provide constructive feedback and guidance.
Required Experience & Qualifications
- Minimum of 7 years of professional animation experience in a production environment.
- Expert proficiency in Maya and MotionBuilder.
- Expert proficiency in FACS based facial rigs.
- Experience supervising outsourcing teams.
- Experience with motion-capture workflows, including retargeting, scene assembly, and shot creation for production.
- Advanced understanding of animation principles, body mechanics, character acting, and facial performance.
- Strong artistic judgment and the ability to create realistic, believable human performances.
- Knowledge of the timing and appearance of human and animal movement as well as facial expressions.
- Passion for animation and a commitment to producing high-quality work.
Preferred Skills
- Degree in Fine Arts, Computer Animation, or a related field.
- Body retargeting experience would be an added bonus.
Workplace
- On-site role, with a hybrid option available.
Benefits & Perks
- Vacation of 3 weeks per year to start.
- 10 days per year of sick time.
- Extended health, dental, and vision coverage and basic life insurance.
About the Company
is a collaborative group with members all over the world, and the work produced is shown to millions of viewers, players, peers, and industry professionals.
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