Media, Broadcast & Content
Animateur.trice avancé.e / Advanced Animator
Mid Level
Montreal, Canada
in office
Full time
Creative & ContentContent ProductionVideo Production
Job description
About the Role
The Advanced Animator is responsible for creating high-quality animation content for real-time gameplay and cinematics, helping to bring the project's vision to life. The role focuses primarily on implementing gameplay features in the game engine while providing secondary support for cinematics. The animator works closely with programming, design, animation, characters, art, technical animation, narrative, and production teams, and contributes to defining best practices, processes, and pipelines.
Key Responsibilities
- Animate characters and bring life to games through memorable storytelling under WB branded IPs.
- Produce, maintain, and optimise gameplay animation graphs for NPCs, 3Cs, and combat.
- Support and improve the integration of animation assets into the game engine.
- Act as central point between Programming, Design, and Animation teams, and work closely with the Animation team to define, create, and maintain the animation pipeline.
- Work with motion capture data, keyframe animation, and in-engine manipulation of animation content.
- Collaborate with production and associated departments to prototype new gameplay features.
- Participate in departmental meetings to share feedback and define the look and feel of on-screen content.
- Assist in R&D efforts for tools improvement and evaluation of new technology.
- Deliver tasks on time, review content in engine, fix and support animation bugs, and act as first line of defence on content side when technical problems arise.
- Mentor and support the animation team, especially less experienced members.
Required Experience & Qualifications
- 8+ years of experience in video game development and have worked on at least 3 AAA games.
- Excellent communication and organisational skills.
- Excellent understanding of in-game engines.
- Excellent technical problem-solving and troubleshooting skills.
- Strong animation foundations for body mechanics, posing and timing.
- Strong animation foundation for facial animation and acting.
- Strong eye for cinematic storytelling with camera language, acting and directed mise-en-scene.
- Proficient with 3D animation software (Maya, MotionBuilder, etc.).
- Proficient with the motion capture production process and able to support the pipeline.
- Positive attitude and strong understanding of the game development process and of art/animation pipelines on PC and consoles.
- Experience with managing outsourced content and proven ability to work with outsourcing and external development teams.
- Portfolio/Demo Reel/Website demonstrating animation skills is required.
Preferred Skills
- Knowledge of Unreal 5 is highly desired.
- Good understanding of Python/MEL/Maxscript or similar systems is a plus.
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