Esports
Senior Software Engineer (C++/C#) - Frostbite
Mid Level
Vancouver, Canada
hybrid
Full time
Job description
About the Role
Sits within the Frostbite Animation team, which oversees the core platform and runtime frameworks that character animation technologies across AAA games are built upon. The engineer will work on core runtime animation systems, as well as the authoring tools and asset pipelines used by content creators across global EA studios. The position tackles important engineering priorities ranging from maintaining critical core frameworks to advancing long-term technical initiatives, including memory and performance optimisation and dynamic/live content workflows.
Key Responsibilities
- Build performant systems across the runtime animation engine (C++) and content creator authoring tools and editor extensions (C#).
- Take ownership of core animation features and subsystems from technical design through production, testing, multi-platform deployment, and release stability.
- Improve runtime performance and memory optimisations, including reducing memory footprints and enabling headless scripting operations.
- Support production stability, release pipelines, build farm issues, and partner escalations across active EA SPORTS and AAA game teams.
- Partner with animators, technical artists, and game development teams to translate creative concepts (such as dynamic cinematic generation, live content updates, and character interaction workflows) into performant engine features.
- Manage technical debt, reduce codebase divergence across title branches, and participate in architecture reviews and code reviews to maintain long-term code health.
- Mentor junior and mid-level engineers on the team to support their technical growth and foster engineering best practices.
Required Experience & Qualifications
- 8+ years of professional software development experience.
- Strong C++ and C programming skills with experience in object-oriented design, multi-threading, and memory management.
- Experience in 3D math, including transforms, rotations, quaternions, and skeletal kinematics.
- Experience working with game engine architecture, runtime animation evaluation graphs, or asset authoring pipelines.
- Experience with performance profiling and memory analysis tools to debug CPU/memory bottlenecks.
- Bachelor's degree in Computer Science, Computer Engineering, or equivalent practical experience.
Preferred Skills
- Familiarity with Frostbite animation tools/frameworks or similar proprietary engine architectures.
- Experience with headless scripting, asset serialisation pipelines, state machines, or real-time simulation.
- Experience supporting live content systems, dynamic cinematic generation, or user-generated content (UGC) workflows.
- Hands-on experience targeting modern console platforms (PlayStation, Xbox) and build automation/CI systems.
Workplace
- Hybrid remote/in-office
Benefits & Perks
- For Canada, vacation (3 weeks per year to start).
- 10 days per year of sick time.
- Paid top-up to EI/QPIP benefits up to 100% of base salary when welcoming a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave).
- Extended health/dental/vision coverage.
- Life insurance.
- Disability insurance.
- Retirement plan to regular full-time employees.
- Certain roles may also be eligible for bonus and other incentive programmes.
About the Company
EA's proprietary game engine, Frostbite, powers many of EA's leading titles across EA SPORTS, Battlefield, and more.
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